Gamification Reading List

Lots to read if you want to understand Gamification

36 gamification of math share.pdf. (n.d.). Retrieved from http://www.leadered.com/msc13/handouts/36%20gamification%20of%20math%20share.pdf
Alvarez, M. (n.d.). Gamifying My Class | How I’ve Created My “Game” Sites & Prepare My Classes For Their “inStructural” Transformation = Altering the Structure of Instruction. Retrieved January 17, 2014, from http://gamifyingmyclass.com/
Anderson, P. (n.d.). Using Game Design to Improve My Classroom — bozemanscience. Retrieved January 16, 2014, from http://www.bozemanscience.com/journal/2011/11/11/using-game-design-to-improve-my-classroom.html#comment15802851
Austin, B. (n.d.). Serious Learning Games And Your Workforce Development Strategy | Game On! Learning. Retrieved February 4, 2014, from http://www.gameonlearning.com/library/why-serious-learning-games-are-key-to-your-talent-development-strategy.cfm
Barata, G., Gama, S., Jorge, J., & Gon\ccalves, D. (2013). So Fun It Hurts–Gamifying an Engineering Course. In Foundations of Augmented Cognition (pp. 639–648). Springer. Retrieved from http://link.springer.com/chapter/10.1007/978-3-642-39454-6_68
Bhasin, K. (n.d.). Gamification, Game-based Learning, Serious Games: Any Difference? by Kapil Bhasin : Learning Solutions Magazine. Retrieved February 4, 2014, from http://www.learningsolutionsmag.com/articles/1337/gamification-game-based-learning-serious-games-any-difference
Blecherman, B. (2013, August 3). Does Gamification Help Classroom Learning? Retrieved January 16, 2014, from http://mashable.com/2013/03/08/games-classroom/
Breaking the Rules: Gamification of Learning and Educational Materials: (2013) (pp. 47–53). SciTePress – Science and and Technology Publications. doi:10.5220/0004600900470053
Curran, T. (2011, February 14). The “Angry Birds” Guide to Online Lesson Design : Ted Curran.net. Retrieved January 16, 2014, from http://tedcurran.net/2011/02/14/angry-birds-guide-to-online-lesson-design/
education-and-gamification-skim.pdf. (n.d.). Retrieved from http://skimthis.files.wordpress.com/2013/03/education-and-gamification-skim.pdf
Farber, M. (2013, February 5). Gamifying Student Engagement | Edutopia. Retrieved January 17, 2014, from http://www.edutopia.org/blog/gamifying-student-engagement-matthew-farber
Gabriel Barata | PhD Student at IST, Researcher at INESC-ID. (n.d.). Retrieved January 16, 2014, from http://web.ist.utl.pt/gabriel.barata/
Game_based_learning_design_guide.pdf. (n.d.). Retrieved from http://www.brightwave.co.uk/images/stories/PDF/Game_based_learning_design_guide.pdf
Gaming2Learn. (n.d.). Gaming2Learn. Retrieved February 4, 2014, from http://www.gaming2learn.org/
Get In The Game! | ResearchNetwork.Pearson.com. (n.d.). Retrieved February 8, 2014, from http://researchnetwork.pearson.com/tag/gamification
How to bring Gamification to the Classroom: Best Practices | Gamifeye. (n.d.). Retrieved February 10, 2014, from http://www.gamifeye.com/2012/11/15/how-to-bring-gamification-to-the-classroom-best-practices/
Joey J. Lee, Ph.D. | designing and studying games for social and educational impact. (n.d.). Retrieved January 16, 2014, from http://www.gameprof.com/
Kapp, K. M. (2012). The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco, CA: Pfeiffer.
Kapp, K. M. (2013, March 25). Two Types of #Gamification « Karl Kapp. Retrieved January 16, 2014, from http://karlkapp.com/two-types-of-gamification/
learner-centered.pdf. (n.d.). Retrieved from http://www.apa.org/ed/governance/bea/learner-centered.pdf
Li, C., Dong, Z., Untch, R. H., & Chasteen, M. (2013). Engaging Computer Science Students through Gamification in an Online Social Network Based Collaborative Learning Environment. International Journal of Information and Education Technology, 72–77. doi:10.7763/IJIET.2013.V3.237
McClarty, K. L., Orr, A., Frey, P. M., Dolan, R. P., Vassileva, V., & McVay, A. (2012). A Literature Review of Gaming in Education. Gaming In Education. Retrieved from http://formative.pearsonassessments.com/hai/Images/tmrs/Lit_Review_of_Gaming_in_Education.pdf
Mullaney, A. (2013, August 8). Quest to Learn: The Model for Gamifying Education | Gamification Co. Retrieved January 17, 2014, from http://www.gamification.co/2013/08/08/quest-to-learn-the-model-for-gamifying-education/
Once Again, Games Can and Do Teach! by Karl Kapp : Learning Solutions Magazine. (n.d.). Retrieved January 16, 2014, from http://www.learningsolutionsmag.com/articles/1113/once-again-games-can-and-do-teach
P51AC2.handout.F1EFC.pdf. (n.d.). Retrieved from http://attachments.aplus.agora.com/t13_live/P51AC2.handout.F1EFC.pdf
Renfro, A. (n.d.). Gamification: Bring Gaming Mechanics Into Non-gaming Environments – Getting Smart by Adam Renfro – fixing failure, gamification, gaming, pace | Getting Smart. Retrieved January 16, 2014, from http://gettingsmart.com/2012/06/gamification-bring-gaming-mechanics-into-non-gaming-environments/
Ross, P. (n.d.). Math teacher uses gamification to help at-risk students succeed. Retrieved January 17, 2014, from http://www.goventureoasis.com/resources/pdf/5111201034254.pdf
Schwarting, J. (2012, November 21). SuperFunner Turns the Classroom into a Video Game | Gamifeye. Gamifeye. Retrieved February 10, 2014, from http://www.gamifeye.com/2012/11/21/superfunner-turns-the-classroom-into-a-video-game/
Smart Sparrow – Adaptive Learning Platform – Smart Sparrow let anyone create rich, interactive and adaptive learning experiences. (n.d.). Retrieved February 8, 2014, from https://www.smartsparrow.com/
Smith-Robbins, S. (n.d.). “This Game Sucks”: How to Improve the Gamification of Education (EDUCAUSE Review) | EDUCAUSE.edu. Retrieved January 16, 2014, from http://www.educause.edu/ero/article/game-sucks-how-improve-gamification-education
Super Funner – Home. (n.d.). Retrieved February 10, 2014, from http://www.superfunner.com/
Teach with Portals. (n.d.). Retrieved January 16, 2014, from http://www.teachwithportals.com/
The Gamification of Education – Angela M. Housand, PhD. (n.d.). Retrieved January 16, 2014, from http://angelahousand.weebly.com/the-gamification-of-education2.html
The Gamification of Education Infographic #gamification #edtech. (n.d.). Retrieved January 16, 2014, from http://www.knewton.com/gamification-education/
The Gamification of mLearning (Part 3 of 3) by Karl Kapp : Learning Solutions Magazine. (n.d.). Retrieved January 16, 2014, from http://www.learningsolutionsmag.com/articles/1258/the-gamification-of-mlearning-part-3-of-3
“This Game Sucks”: How to Improve the Gamification of Education (EDUCAUSE Review) | EDUCAUSE.edu. (n.d.). Retrieved January 16, 2014, from http://www.educause.edu/ero/article/game-sucks-how-improve-gamification-education
Using Badges and Achievements in Blackboard | Gamed Learning. (n.d.). Retrieved January 16, 2014, from http://gamedlearning.com/2013/07/03/using-badges-and-achievements-in-blackboard/
Van Amelsvoort, M. (2013, July 10). EFL Gamification 9: Jr. and Sr. High | Mozuku: Learning and EFL. Retrieved January 17, 2014, from http://mozuku.edublogs.org/2013/10/07/efl-gamification-9-jr-and-sr-high/
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