Gamification – how to
How to get started
Look at how you can add Gamification to your existing tools and pedagogy
Modern Learning Management Systems have gamification plugins such as badges and leader boards that could be used to encourage participation in an aspect of your course. This could be posting on a class Wiki.
This article covers the Lure of badges and gives advice on how and when to use them : Blackboard article
Use a Gamification Framework
World of ClassCraft http://www.classcraft.com/en/ is a gamification framework for classroom teachers.
During class, the teacher plays the role of game master. Students call out the actions they want to perform, during a regular class, and the teacher inputs them in the platform. During a one-hour class, game management occupies roughly 5 minutes. Our experience show that students are very motivated (including girls) to perform in the game. The motivation to gain real life powers, the randomness of the events and the risk involved in avoiding death are all factors that make the game motivating. To our knowledge, Classcraft, is the the only example of gamification in education to completely transform the classroom into a large-scale game. Moreover, Classcraft is subject-agnostic, in the sense that it can be played in any subject. Another advantage of Classcraft is that it can be implemented without all the students having to play; students who don’t want to play (something like 10%, generally) don’t have to.